ROMA 23+24.03.2012

  • Facoltà di Ingegneria
  • di Roma Tre
  • Via Vito Volterra, 48
  • EVENTO GRATUITO

Talk

in
Italiano

DESIGN BIOMETRICO PER CASUAL GAMES: tra macchine della verita' e bestie di carta.

di 
Stefano Gualeni (NHTV University of Applied Sciences)

Target audience

Not Aware
Expert
Developer
Chief Technology Officer
Student

ABSTRACT

NHTV Breda University of Applied Science (the Netherlands) assisted the Italian development team Double Jungle in obtaining a detailed insight into their original action-puzzle iPad videogame ‘Gua-Le-Ni; or, The Horrendous Parade’ (http://www.gua-le-ni.com). Specifically, the experiments that were run on the game focused on the use of biometric (or psychophysiological) sensors in order to gain deep and objective insights into how the bodies of the target audience reacted to the game. Similar methodologies were never applied to the development of a casual game.

BIO Stefano Gualeni

Trained as an architect, Stefano Gualeni is an Italian game-designer who is best known for being the author and designer of the Tony Tough games and of the point-and-click adventure Prezzemolo in Una Giornata da Incubo, licensed by Gardaland. His last game "Gua-Le-Ni; or The Horrendous Parade" is the first casual game to be developed and tuned with biometry. www.gua-le-ni.com

SLIDES

VIDEO

Video: 

GAMING

Tipo di sessione: 
Technical Case Study

24 March 2012

h15.00

durata 40'